I want to create an AnimationClip in script against a GameObject in Unity. However, I do not know how to do it. I have attached the following code to a GameObject in Cube and pressed the Play button.
The example below will create a Material, assign standard shader to it then change the texture to the texture from the myTexture variable before applying it to a GameObject.
There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
How do you create a scriptable object in the editor? I have the project open, it looks like this: Click the Create button as if you wanted to create a folder or C# script or anything. Select the ScriptableObject from the popup menu. Get this panel and finalize the object after selecting the script for it.
I'm pretty new to Unity. I tried to create a script that the camera would follow the actor (with a little difference). Is there a way to improve the code? It works just fine. But I wonder if I did ...
public Image uiImage; You can drag and drop your Image into the script component from your Unity editor or you can use the GameObject.GetComponent<> () method in your Start() method. After that you can change the sprite of your UI Image like the following.
I use the following code to add an image to the canvas however the image is located at the left-bottom corner I want the image to locate at the canvas's center anyone can help me using System.
8 Currently, Unity doesn't have a way to bake but NavMesh at runtime BUT there is an experimental package that Unity has that allows you bake a NavMesh at runtime. It is very stable package. There were tutorials made by Brackeys in collaboration with Unity. The demo project is available for download on GitHub.
Should I create tile game object first and drag it to prefabs folder for make it tile prefab. And I must use like this? setTile(position , TilePrefab.Instantiate()); May I get some example for how to use setTile to add tiles programatically. And I'm a newbie of unity so if you mind please give more tips or advice about tilemap (just anything).