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https://stackoverflow.com/questions/72134528/how-t…
How to create animation clip via script in Unity? - Stack Overflow
I want to create an AnimationClip in script against a GameObject in Unity. However, I do not know how to do it. I have attached the following code to a GameObject in Cube and pressed the Play button.
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https://stackoverflow.com/questions/39930186/creat…
Create material from code and assign it to an object
The example below will create a Material, assign standard shader to it then change the texture to the texture from the myTexture variable before applying it to a GameObject.
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https://stackoverflow.com/questions/30056471/how-t…
How to make the script wait/sleep in a simple way in unity
There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
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c# - How Do I Create A List In Unity? - Stack Overflow
0 When I create a list, I get this error: using the generic type system.collections.generic.list' requires 1' type argument (s) Here is my code:
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Creating a Scriptable Object in the Unity Editor - Stack Overflow
How do you create a scriptable object in the editor? I have the project open, it looks like this: Click the Create button as if you wanted to create a folder or C# script or anything. Select the ScriptableObject from the popup menu. Get this panel and finalize the object after selecting the script for it.
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https://stackoverflow.com/questions/65816546/unity…
c# - Unity camera follows player script - Stack Overflow
I'm pretty new to Unity. I tried to create a script that the camera would follow the actor (with a little difference). Is there a way to improve the code? It works just fine. But I wonder if I did ...
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how to change sprite ( Source sprite ) into UI Image using a script | unity
public Image uiImage; You can drag and drop your Image into the script component from your Unity editor or you can use the GameObject.GetComponent<> () method in your Start() method. After that you can change the sprite of your UI Image like the following.
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https://stackoverflow.com/questions/49604931/unity…
Unity UI add Image programmatically - Stack Overflow
I use the following code to add an image to the canvas however the image is located at the left-bottom corner I want the image to locate at the canvas's center anyone can help me using System.
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https://stackoverflow.com/questions/52187167/how-t…
unity game engine - How to "bake" NavMesh from script at runtime ...
8 Currently, Unity doesn't have a way to bake but NavMesh at runtime BUT there is an experimental package that Unity has that allows you bake a NavMesh at runtime. It is very stable package. There were tutorials made by Brackeys in collaboration with Unity. The demo project is available for download on GitHub.
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https://stackoverflow.com/questions/54888987/how-t…
How to set tile in tilemap dynamically? - Stack Overflow
Should I create tile game object first and drag it to prefabs folder for make it tile prefab. And I must use like this? setTile(position , TilePrefab.Instantiate()); May I get some example for how to use setTile to add tiles programatically. And I'm a newbie of unity so if you mind please give more tips or advice about tilemap (just anything).